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Siege of Orgrimmar (5.4)
Updated:04-09-14 07:31 PM
Created:unknown
Downloads:75,661
Favorites:231
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Categories:Graphic UI Mods, Unit Mods
5.4
Adapt - Almost-Default Animated Portraits  Updated this week!  Popular! (More than 5000 hits)
Version: 2.0.11
by: Gello [More]
This small addon animates the unit frames of (nearly) any UI.

When the UI goes to draw a static portrait, this addon instead draws an animated model to the dimensions of the intended portrait.

Adapt is meant to be configuration-free (especially if you use the default unit frames), but there are some options you can change in the Interface Options Panel.

__ New in 2.0.11 __
  • New 'Torso portrait' model option

__ FAQ __

Q: Will it work with my custom unit frames?
A: If your existing unit frames are static portraits and not models already, yes it should. The universal approach this addon takes will attempt to convert any 2d portrait texture into a 3d model (if it's bigger than 30 pixels). However, if Adapt already came with the unit frame addon or UI compilation you use, you may need to get an updated version of that addon/compilation if it made any tweaks to portraits/Adapt.

Q: It's not working or there's a bug.
A: I'd love to hear about it in the comments. Please mention what Unit Frame addon or UI compilation you use.

Q: I use circular unit frames (like default), but when I look closely the model cut off as a square! Can the model be fit into a true circle?
A: Sadly, it can't. Addons have no genuine way to mask models. For circular unit frames the model is shrunk to fit within the circle. There's not a lot of wiggle room to create a universal overlay to trim the corners but it is something being investigated.

Q: What's an "anonymous portrait"?
A: When this addon was first written in 2006 over seven years ago, practically everyone named all their textures(portraits). Nowadays it's more common for textures to go unnamed as a courtesy to the UI ecosystem. For anonymous portraits you can only turn them all on or off, unlike named portraits which you can selectively disable.

Q: I want to disable my default focus frame from animating, but I don't see it in the options list.
A: The list in options is only of portraits it's encountered in that session (and those already disabled). Adapt has no awareness of what frames it will be asked to draw until it encounters them. So in this case you can /focus yourself and then when you go back into options the focus frame should be listed so you can disable it.
2.0.11 4/9/14 torso portrait option
2.0.10 10/27/13 fix for blacklisted portraits belonging to an addon that later gets disabled
2.0.9 09/11/13 toc update for 5.4 patch
2.0.8 05/21/13 toc update for 5.3 patch
2.0.7 04/04/13 added blacklist cache, removed debug code
2.0.6 03/30/13 rewrite
- portraits indexed by the texture itself, not the texture name
- instead of a frame with back and model drawn off it, back and model drawn straight to parent of original texture.
- useParentLevel inherited by models
- setCamera replaced with SetPortraitZoom
- instead of reacting to every SetPortraitTexture, a SetUnit done only if the GUID changed. At the same time, if a UNIT_MODEL_CHANGED happens, every portrait of that unit will be updated at a lower priority update.
- rebuilt options frame
1.92 08/28/12 fixed _ tainting
1.91 08/27/12 5.0 (Mists of Pandaria) update
1.9 09/02/10 4.0 (Cataclysm) support, TargetFrameToTPortrait defaulted DontUse
1.82 10/08/08 scroll fix, /adapt goes to options panel
1.81 08/08/08 updated for WotLK (toc, this->self)
1.8 04/12/08 moved options to new interface options, added full model option
1.71 01/12/07 fixed initialization
1.7 01/11/07 fixed taint issue with default ToT
1.6 10/04/06 edits for lua 5.1
1.5 08/21/06 changed DressUpModel to PlayerModel, moved SetCamera OnUpdate to OnShow
1.4 06/22/06 disabled mouse on portraits, added known frames to /adapt list
1.3 06/11/06 /adapt animate/unanimate options, visibility fix by Lafiell, attempt at more flexibility with frameStrata
1.2 04/01/06 slash options added for circle/square portraits and background
1.0 03/19/06 initial release
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Author
Date
2.0.10
10kB
Gello
10-27-13 03:21 PM
2.0.9
10kB
Gello
09-11-13 10:12 AM
2.0.8
10kB
Gello
05-21-13 11:18 AM
2.0.7
10kB
Gello
04-04-13 11:32 AM
2.0.6
10kB
Gello
03-29-13 11:24 PM
1.92
12kB
Gello
08-28-12 04:36 PM
1.91
12kB
Gello
08-27-12 08:34 PM
1.9
12kB
Gello
01-30-12 05:53 AM
1.82
10kB
Gello
10-14-08 04:43 AM


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Old 04-09-14, 09:01 PM  
meljen
A Deviate Faerie Dragon

Forum posts: 11
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This addon gives a nice flavor to the default UI, thank you... I'm enjoying it very much. :-)
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Old 10-27-13, 07:37 PM  
10leej
An Onyxian Warder
 
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I thought my player portrait was broke then I realized that a 3d troll model likes to crouch down every now and then so it dispears in the portrait >.>
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Old 10-27-13, 03:25 PM  
Gello
A Scalebane Royal Guard
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That error looks like it's caused by a blacklisted portrait that belongs to an addon and the addon is later disabled or deleted.

The update posted just now (2.0.10) should fix it.

Thanks for reporting it!
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Old 10-27-13, 11:07 AM  
darody
A Kobold Labourer

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Acting Weird

Won't work on my computer with any of the characters on my account, but will work for other people who log in on the same computer, and works with my account on other computers. I do not know what is wrong, but help would be much appreciated because this addon is amazing.

My lua error i get:

Message: Interface\AddOns\Adapt\Adapt.lua:129: table index is nil
Time: 10/27/13 10:02:55
Count: 1
Stack: Interface\AddOns\Adapt\Adapt.lua:129: in function `UpdateBlackcache'
Interface\AddOns\Adapt\Adapt.lua:67: in function <Interface\AddOns\Adapt\Adapt.lua:52>

Locals: (for generator) = <function> defined =[C]:-1
(for state) = <table> {
TargetFramePortrait = 1
InspectFramePortrait = 1
TargetFrameToTPortrait = 1
PartyMemberFrame1Portrait = 1
PlayerPortrait = 1
QuestFramePortrait = 1
}
(for control) = "InspectFramePortrait"
texture = "InspectFramePortrait"
(*temporary) = <table> {
(null) = 1
}
(*temporary) = nil
(*temporary) = "table index is nil"
adapt = <table> {
defaults = <table> {
}
ColorBackLayer = <function> defined @Interface\AddOns\Adapt\Adapt.lua:239
Blackcache = <table> {
}
WalkRunway = <function> defined @Interface\AddOns\Adapt\Adapt.lua:88
CreateModel = <function> defined @Interface\AddOns\Adapt\Adapt.lua:147
CheckSavedVariables = <function> defined @Interface\AddOns\Adapt\Adapt.lua:108
ShowOptions = <function> defined @Interface\AddOns\Adapt\Adapt Options.lua:37
InitializeOptions = <function> defined @Interface\AddOns\Adapt\Adapt Options.lua:25
SetCamera = <function> defined @Interface\AddOns\Adapt\Adapt.lua:229
RefreshAll = <function> defined @Interface\AddOns\Adapt\Adapt.lua:258
ColorAllBackLayers = <function> defined @Interface\AddOns\Adapt\Adapt.lua:252
SetAllCameras = <function> defined @Interface\AddOns\Adapt\Adapt.lua:233
NewSetPortraitTexture = <function> defined @Interface\AddOns\Adapt\Adapt.lua:135
ShapeAllModels = <function> defined @Interface\AddOns\Adapt\Adapt.lua:223
ShapeModel = <function> defined @Interface\AddOns\Adapt\Adapt.lua:210
UpdateBlackcache = <function> defined @Interface\AddOns\Adapt\Adapt.lua:125
main = <unnamed> {
}
SetUnit = <function> defined @Interface\AddOns\Adapt\Adapt.lua:190
portraits = <table> {
}
AddToRunway = <function> defined @Interface\AddOns\Adapt\Adapt.lua:79
runway = <table> {
}
ModelOnShow = <function> defined @Interface\AddOns\Adapt\Adapt.lua:182
}
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Old 10-02-13, 06:04 PM  
lockon1337
A Kobold Labourer

Forum posts: 1
File comments: 2
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Please help

Hi, Adapt just all of a sudden stopped working. I turned off all my addons except this one and still not working, even the options were gone when I checked the interface. Please help and thank you in advance.
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Old 05-01-13, 04:51 PM  
10leej
An Onyxian Warder
 
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Seems square and circle layouts work fine
Full body and headshot works fine
class color backrounds

haven't found an anonymous portrait yet to test that.
Last edited by 10leej : 05-01-13 at 04:51 PM.
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Old 05-01-13, 03:35 PM  
Gello
A Scalebane Royal Guard
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Originally Posted by 10leej
After some more testing using different frames it seems the blacklisting is not working at all
Do other setting changes persist? (Especially if it's non-standard settings already, change one setting to something else to see if it persists)

Is anyone else seeing this behavior?

The trade frames look a tad bit weird, is this on the list to be fixed?
That's caused by the limited amount of draw layers. I'll consider a tweak to fix it, but chances are shifting frames up will cause a bunch of other issues.
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Old 05-01-13, 02:44 PM  
10leej
An Onyxian Warder
 
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Reload does not fix, tried resetting the saved variables still no go.

edit:
After some more testing using different frames it seems the blacklisting is not working at all
Last edited by 10leej : 05-01-13 at 02:47 PM.
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Old 04-30-13, 09:57 AM  
xetsog
A Kobold Labourer
 
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The trade frames look a tad bit weird, is this on the list to be fixed?
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Old 04-30-13, 08:55 AM  
Gello
A Scalebane Royal Guard
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Does a reload help? Put them on blacklist, /reload, do they remain unanimated?
Last edited by Gello : 04-30-13 at 09:02 AM.
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Old 04-24-13, 02:57 AM  
10leej
An Onyxian Warder
 
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Originally Posted by Gello
Originally Posted by 10leej
Looks like the blacklist option is not working for at least "AuctionPortraitTexture" and "ClassTrainerFramePortrait"
Is this something you're experiencing yourself?
Seems like it
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Old 04-23-13, 05:14 AM  
Gello
A Scalebane Royal Guard
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Originally Posted by 10leej
Looks like the blacklist option is not working for at least "AuctionPortraitTexture" and "ClassTrainerFramePortrait"
Is this something you're experiencing yourself?
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Old 04-22-13, 04:53 PM  
10leej
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Looks like the blacklist option is not working for at least "AuctionPortraitTexture" and "ClassTrainerFramePortrait"
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Old 04-07-13, 07:20 AM  
Gello
A Scalebane Royal Guard
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Oh that's great information thanks. Yeah don't worry about her debugging. I should be able to see the same behavior from the details you gave. I suspect the dying part is a cause.

edit: You're probably aware, but if she wants in the meantime she can go into options and put an X beside TargetFrameToTPortrait to get the old 2d portrait back until this gets fixed. You may want to reload after.
Last edited by Gello : 04-07-13 at 07:25 AM.
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Old 04-07-13, 06:49 AM  
Pusikas
A Murloc Raider

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Happens for my gf's warlock. Saw it each and every time she was fighting Zandalari War Scouts. Happens when her VW dies (which used to happen quite often). War Scout attacks her warlock, she re-summons the VW and the war scout gets aggroed by the pet again. May it have something to do with the pet dieing?

Doubt I can get her to do any debugging, but I will see what I can do.
Last edited by Pusikas : 04-07-13 at 06:54 AM.
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